Join the WePlay Open Online Meeting on 14 September
WePlay invites teachers, schools and education professionals to take part in our upcoming
Open Online Meeting, which will take place on
14 September 2026 at 17:00 CET via Microsoft Teams.
The session will provide an opportunity to discover the
WePlay educational gamification platform, learn how it works and find out
how schools can participate in the current pilot testing phase.
Discover how WePlay works
During the online meeting, the WePlay team will present the main features of the platform
and explain how teachers can use gamification to create more engaging and participatory
learning experiences.
Participants will discover:
- how teachers can create and configure gamified learning experiences;
- how students and classes participate in WePlay games;
- how missions, activities, roles and challenges are integrated into the platform;
- how teachers can follow progress and manage the learning experience;
- how schools can participate in the current WePlay pilot phase.
The meeting will also include time for questions and discussion with the WePlay team.
Take part in the WePlay pilot phase
WePlay is currently inviting schools and teachers interested in testing the platform
in real educational environments.
The pilot phase will allow participating schools to explore WePlay with their students,
provide feedback and contribute to the further development of the platform.
Schools that are interested but have not yet decided whether to participate are especially
welcome to join the meeting and learn more before making a decision.
Meeting details
Date: 14 September 2026
Time: 17:00 CET
Format: Online
Platform: Microsoft Teams
Confirm your attendance
To participate in the WePlay Open Online Meeting, please confirm your attendance by email to info@weplayproject.eu
Once your attendance has been confirmed, we will send you the
Microsoft Teams invitation and access link.
We look forward to welcoming teachers, schools and education professionals from across Europe
and introducing them to the possibilities of WePlay and educational gamification.