Create, Play and Share

gamified experiences

WEPLAY — European Educational Gamification Platform

Innovation and collaborative learning for Europe’s rural schools

An open and accessible tool that enables teachers and students to create and share collaborative educational gamified experiences, combining virtual activities with real-world exploration.

What is Weplay?

Weplay is a European gamification platform designed to help teachers and students create, play and share gamified learning activities on any subject or level, fostering collaborative learning among schools from different countries.

It combines virtual challenges with local real-world activities, offering innovative and inclusive learning experiences—especially for rural schools with limited resources.

Weplay is an open, free and accessible platform for all educational communities, released under free software licenses.

Designed for rural schools, open to all of Europe

Weplay responds to the needs of schools located in geographically isolated rural areas. Yet its open design allows any school, youth organisation or educator in Europe to participate and create their own games.

It is especially suitable for rural schools seeking to introduce innovative, gamified learning experiences.

Weplay integrates inclusive strategies from the start:

  • Designed with accessibility guidelines

  • Adaptable activities for diverse learning needs

  • Inclusive digital pedagogy

  • Teacher training to bring  gamified learning to rural schools.

  • Tools for co-creation between diverse classrooms

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Platform Features

A complete ecosystem for educational gamification

Weplay offers:

Create step-by-step gamification-based activities with no technical skills required.

Challenges that combine digital interactions with tasks in each school’s local environment.

Classes from different countries can play in gamified activities together.

As part of the project, two complete gamification experiences will be co-designed and developed with partner schools.
These ready-to-use learning journeys will be implemented during the pilot phase to test the platform in real educational settings across Europe.

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Multi-device Compatible

WePlay works seamlessly on desktops, tablets, and mobile devices, allowing students and teachers to access activities, challenges, and gamified learning from anywhere.

The platform automatically adapts to any screen size to ensure a smooth, fast, and intuitive experience.

The Partnership

Project Partners

Weplay is delivered by a strategic European partnership combining expertise in technology, educational research, rural development and school networks:

  • Estela Cántabra (Spain) 

  • Universidad de Deusto (Spain) 

  • Vytautas Magnus University (Lithuania) 

  • Roscommon Leader Partnership (Ireland) 

  • Istituto Comprensivo di Bobbio (Italy)


Associated partners: Rural and Urban Schools from participant countries, INDIRE (Italy) and Foroige youth network (Ireland)

Educational Gamification Platform

Project Number: 2025-1-ES01-KA220-SCH-000351661
This project has been funded with support from the European Commission. This publication reflects the views only of the author , and the Commission cannot be held responsible for any use which may be made of the information contained therein.

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