European values, SDGs, and climate action — translated into classroom impact
The Weplay Project brings to life the core values of the European Union, the 2030 Agenda for Sustainable Development (United Nations), and the global fight against climate change. This section explains how Weplay creates impact in classrooms and communities.
1. Alignment with European Union values
Weplay puts European values into action by promoting inclusive education, shared values, and social cohesion. The project strengthens the European dimension by connecting rural schools across borders and helping to narrow the gap between urban and rural areas. Through collaborative, game-based learning, students experience what it means to belong to a fair, democratic, and united Europe.
2. Contribution to the 2030 Agenda
The 2030 Agenda is built around five pillars — people, planet, prosperity, peace, and partnerships — and includes 17 SDGs. Weplay works directly and proactively on two of them:
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SDG 4 — Quality Education
Inclusive and equitable quality education and lifelong learning. Weplay supports teachers and students with engaging, competence-based activities that make learning meaningful. -
SDG 13 — Climate Action
Urgent action to combat climate change and its impacts. Weplay helps young people understand these processes and explore what they can do in their own context.
3. Weplay’s approach
Weplay will create an educational gamification platform that enables rural teachers to design and implement collaborative gamified activities.
Such activities connect actions in the real world with shared, online missions between European schools.
Students complete tasks in their local environment and then collaborate digitally with peers in other regions.
The platform and its activities are co-designed with teachers and students to respond to their real needs.
The project will be piloted in rural and urban schools to ensure that the tools are robust, inclusive, and easy to use.
Once tested, all resources will be released as free, open materials for the wider educational community.
4. Key contributions
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Digital transformation
Modern tools adapted to connectivity constraints, reducing the urban–rural digital divide. -
Integration and diversity
Inclusion and intercultural understanding through collaborative, game-based learning. -
21st-century skills
SEL, creativity, critical thinking, problem-solving, and digital literacy connected to real-world challenges.
5. Benefits of the platform
Blends real and virtual environments to investigate, experiment, and act.
Designed for diverse users and low-resource settings (devices, connectivity, digital skills).
Developed within European schools, aligned with EU values and inclusiveness.
Encourages cooperation, solidarity, and peer support between schools.
Helps students explore complex concepts experientially, including environmental resources and human impact.
Teachers contribute missions to a shared European repository of tested resources.
Adaptable across grades, subjects, and contexts — start with simple missions and expand over time.
6. Implementation period
Months
Co-design, development, piloting, evaluation, and final release.
Start: October 2025
Full implementation begins.
7. Direct and indirect beneficiaries
Direct beneficiaries are rural schools — teachers and students — with tools and methodologies tailored to their realities.
Indirect beneficiaries include urban schools, youth organisations, researchers, educators, and learners across formal and non-formal contexts.
They will be able to use, adapt, and build on Weplay resources.