Aprende en tu idioma. Juega con Europa. WePlay es una plataforma europea multilingüe de gamificación educativa diseñada para conectar aulas y centros educativos de toda Europa. WePlay sigue creciendo durante su fase beta. Nuestro objetivo es facilitar que centros educativos de diferentes países europeos puedan utilizar la gamificación como herramienta de aprendizaje y participar conjuntamente en experiencias educativas, sin que el idioma se convierta en una barrera. WEPLAY MULTILINGÜE 🌍 WePlay ya está disponible en 7 idiomas De esta forma, cada centro puede trabajar con WePlay en su propio idioma y, al mismo tiempo, participar en juegos educativos compartidos con centros de otros países europeos. La plataforma seguirá incorporando progresivamente nuevos idiomas. DESCUBRE WEPLAY ¿Quieres probar la plataforma? Accede a WePlay y empieza a descubrir una nueva forma de crear experiencias educativas gamificadas para tus alumnos. Home Explorar WePlay Registra tu centro 🇪🇺 Un juego. Diferentes idiomas. Una experiencia europea. WePlay está diseñado no solo para trabajar dentro de una única clase, sino también para fomentar la colaboración entre centros educativos europeos. Mediante el modo Multi-Class, un profesor puede invitar a otros centros a participar en el mismo juego educativo. Cada clase participa desde su propio centro y puede utilizar la plataforma en su propio idioma, formando parte de una misma aventura educativa. 🇪🇸 España ↔ 🇷🇴 Rumanía ↔ 🇫🇷 Francia ↔ 🇩🇪 Alemania MUCHO MÁS QUE PREGUNTAS Y RESPUESTAS 🎮 Convierte el aprendizaje en una aventura WePlay va más allá de los cuestionarios tradicionales. Los profesores pueden crear experiencias completas de gamificación educativa en las que los alumnos adoptan roles, realizan actividades, utilizan poderes especiales, superan obstáculos y avanzan dentro de una historia que el profesor crea libremente 🎯 Misiones → 🎭 Roles → ⚡ Poderes → 🧩 Retos 🏅 Insignias → 🏆 Progreso y clasificación RESERVA LA FECHA 📅 14 de septiembre — Presentación para centros piloto 17:00 h, hora de Madrid · Reunión online a través de Microsoft Teams El próximo 14 de septiembre a las 17:00 h, hora de Madrid, celebraremos una presentación online dirigida a centros educativos interesados en conocer WePlay y participar en la fase de pruebas piloto. Durante la reunión explicaremos en qué consiste el proyecto europeo WePlay, y cuáles son sus objetivos. También explicaremos cómo pueden participar los centros educativos en las pruebas piloto, qué implica su participación y cuáles serán los siguientes pasos para los centros interesados. Los centros educativos interesados en participar en la reunión pueden escribirnos a info@weplayproject.eu para confirmar su interés. Quiero participar en la presentación info@weplayproject.eu Guía rápida de WePlay Si estás empezando a descubrir la plataforma, hemos preparado una guía rápida que resume los principales pasos: configurar el centro y las clases, crear un nuevo juego o reutilizar uno existente, preparar actividades, roles y poderes y empezar a jugar con los alumnos. Tu opinión nos ayuda a mejorar WePlay se encuentra actualmente en fase beta. Si ya estás probando la plataforma, te animamos a explorar sus funcionalidades y hacernos llegar cualquier sugerencia, duda o dificultad que encuentres. La experiencia de los profesores y centros participantes nos ayudará a mejorar WePlay antes y durante la fase piloto europea. ¿Quieres formar parte de WePlay? Registra tu centro y empieza a explorar la plataforma. Registrar mi centro Home Estamos a vuestra disposición para cualquier duda. El equipo de WePlay info@weplayproject.eu · weplayproject.eu
Gamification with purpose: WePlay report on classroom learning
The WePlay Project has published a new report focused on gamification from an educational perspective, offering a valuable contribution to the project’s pedagogical foundations. The report explores gamification not simply as the use of points, badges or rewards, but as a broader educational strategy that can help teachers design more engaging, participatory and meaningful learning experiences. From this perspective, gamification becomes a way to connect motivation, collaboration, creativity and problem-solving with clear learning objectives. This publication is especially relevant for WePlay, a European project that aims to help teachers and students create, play and share gamified learning activities across schools and countries. The project combines digital challenges with real-world activities, encouraging students to work together, explore their local environments and collaborate with peers from other European communities. The report also reinforces one of the key ideas behind WePlay: educational gamification must be inclusive, accessible and pedagogically meaningful. It should support teachers in creating activities that respond to real classroom needs, while helping students develop competences such as teamwork, critical thinking, digital literacy, communication and social-emotional learning. By approaching gamification from an educational perspective, the report provides a useful framework for the next stages of the project, including the design of the WePlay platform, the development of gamified learning experiences and the preparation of pilot activities with schools in different European countries. The publication of this report marks another important milestone for WePlay and contributes to building a shared understanding of how game-based approaches can enrich teaching and learning in rural and urban educational contexts. Read the full report here
The WePlay journey begins: First newsletter available
The WePlay Project has published its first newsletter, marking an important step in the dissemination of the project and its activities across Europe. This first issue introduces WePlay as a European educational gamification project that connects rural and urban schools, turning classrooms into collaborative gamified learning spaces. The project will run for 24 months, starting in Spain in October 2025, and will focus on the co-creation of a digital platform, collaborative gamification activities and shared educational resources. The newsletter presents the main target groups of the project, including rural schools, especially in primary education, as well as urban schools, youth organisations, educators, researchers and students working in both formal and non-formal learning environments. It also highlights the project’s commitment to fostering inclusion, social cohesion and a shared European sense of belonging. Among the key outputs presented in this first newsletter are the development of a European educational gamification platform, a robust and inclusive digital infrastructure for cross-border collaboration, pilot learning experiences linked to the 2030 Agenda and Social Emotional Learning, research-based foundations on classroom gamification, and free, open and adaptable resources for schools and educators. The newsletter also introduces the European partnership behind WePlay, formed by Estela Cántabra from Spain, Universidad de Deusto from Spain, Vytautas Magnus University from Lithuania, Roscommon Leader Partnership from Ireland and Istituto Comprensivo di Bobbio from Italy. In addition, the first issue presents associated partners and pilot sites, including INDIRE – Research and Innovation for the Italian School and the Piccole Scuole Movement, rural schools in Spain, Italy, Ireland and Lithuania, and the Foróige youth association in Ireland. Through this first newsletter, WePlay invites schools, educators, youth organisations and local communities to follow the project, take part in future workshops and gamification sessions, explore the resources that will be developed and help spread the word using the hashtag #WePlayEU. The publication of this first newsletter represents a new milestone for the project and opens a channel to share updates, resources and opportunities for participation throughout the coming months. Language Newsletter Italian Download Italian version English Download English version Spanish Download Spanish version Lithuanian Download Lithuanian version
WePlay Project First transnational meeting in Santander
On 16 October 2025, the partners of the WePlay Project held their first transnational meeting in Santander, Spain, marking the official start of the project’s collaborative work. The meeting brought together the project partners: Estela Cántabra, Universidad de Deusto, Vytautas Magnus University, Roscommon Leader Partnership and Istituto Comprensivo di Bobbio. This first meeting was an important opportunity to establish a common vision for the project and to define the main priorities for the coming months. During the session, the partners reviewed the overall objectives of WePlay, a European educational gamification platform designed to help teachers and students create, play and share gamified learning experiences. The discussion focused on how the platform will support innovation, collaboration and inclusive learning, with special attention to rural schools and educational communities across Europe. One of the key outcomes of the meeting was the agreement on the project calendar and work plan. The partners defined the main phases of implementation, the responsibilities of each organisation and the coordination mechanisms that will guide the project throughout its development. The meeting also served to strengthen cooperation among the partners and to ensure that all organisations share a clear understanding of the project’s methodology, expected results and future activities. This first meeting in Santander represents an important milestone for WePlay and lays the foundations for the next stages of the project, including the development of the platform, the design of gamified educational experiences and the preparation of pilot activities with schools in different European countries.