The WePlay Project has published its first newsletter, marking an important step in the dissemination of the project and its activities across Europe.

This first issue introduces WePlay as a European educational gamification project that connects rural and urban schools, turning classrooms into collaborative gamified learning spaces. The project will run for 24 months, starting in Spain in October 2025, and will focus on the co-creation of a digital platform, collaborative gamification activities and shared educational resources.

The newsletter presents the main target groups of the project, including rural schools, especially in primary education, as well as urban schools, youth organisations, educators, researchers and students working in both formal and non-formal learning environments. It also highlights the project’s commitment to fostering inclusion, social cohesion and a shared European sense of belonging.

Among the key outputs presented in this first newsletter are the development of a European educational gamification platform, a robust and inclusive digital infrastructure for cross-border collaboration, pilot learning experiences linked to the 2030 Agenda and Social Emotional Learning, research-based foundations on classroom gamification, and free, open and adaptable resources for schools and educators.

The newsletter also introduces the European partnership behind WePlay, formed by Estela Cántabra from Spain, Universidad de Deusto from Spain, Vytautas Magnus University from Lithuania, Roscommon Leader Partnership from Ireland and Istituto Comprensivo di Bobbio from Italy.

In addition, the first issue presents associated partners and pilot sites, including INDIRE – Research and Innovation for the Italian School and the Piccole Scuole Movement, rural schools in Spain, Italy, Ireland and Lithuania, and the Foróige youth association in Ireland.

Through this first newsletter, WePlay invites schools, educators, youth organisations and local communities to follow the project, take part in future workshops and gamification sessions, explore the resources that will be developed and help spread the word using the hashtag #WePlayEU.

The publication of this first newsletter represents a new milestone for the project and opens a channel to share updates, resources and opportunities for participation throughout the coming months.

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